Gustav Mauller

Halfling Knight


Initiative +4
Strength 18, Dexterity 14, Constitution 16, Intelligence 8, Wisdom 10, Charisma 10
Feats: Halfling Parry Mastery, Hunter’s Nibble, and Scrappy
AC 21; Fortitude 16, Reflex 14, Will 11
Hit Points: 35; Bloodied 27
12 Surges/Surge Value 15
Background Benefit (Cursed/Associated Skill: Bluff)
Class Features: Battle Guardian, Combat Readiness, Defender’s Aura, Shield Finesse, Weapon Mastery, Weapon Talent
Skills: Acrobatics +4, Athletics +11, Bluff +7, Intimidate +7, Thievery +4
Encounter Attack Exploit: Power Strike x2
At-Will Stances: Cleaving Assault, and Hammer Hands
Encounter Utility Exploit: Glowering Threat, Hunter’s Nibble
Basic Melee Attack (Battleaxe): +8 vs. AC; 1d10 + 6 damage.

Halfling Parry Mastery
Prerequisites: Halfling, fighter
Benefit: While you’re using a versatile weapon two-handed, you gain a +1 shield bonus to AC and Reflex.

Hunter’s Nibble
Prerequisite: Halfling, non-good alignment
Benefit: You gain the hunter’s nibble encounter power and a +2 feat bonus to your healing surge value.

Hunter’s Nibble Utility Exploit
With a vicious twist, the halfling yanked out the orc’s heart and bit into the juicy red morsel.
Encounter ✦ Healing, Martial
Immediate Interrupt
Trigger: You reduce an adjacent living creature to 0 hp or less.
Effect: You gain temporary hit points equal to half the bloodied value of the triggering creature and a +1 power bonus to attack rolls until the end of your next turn.

Prerequisite: Small size
Benefit: When wielding a one-handed versatile weapon in two hands, you gain a +1 bonus to damage rolls. This bonus increases to +2 at 11th level and +3 at 21st level.

Magic Items: Agile Plate +1, Brooch of Shielding +1, Opportunistic Battleaxe +1, Bridle of Conjuration.

Additionally, this character could suffer from the Curse of the Wererat
Stage 1: While affected by stage 1, when the halfling starts his or her next turn after taking a critical hit, he makes a melee basic attack or a charge attack against the nearest valid ally.
Stage 2: While affected by stage 2 and while the halfling is bloodied, he makes a melee basic attack or a charge attack against the nearest valid ally at the start of the target’s turn.
Stage 3: While affected by stage 3, when the halfling starts his or her next turn after being hit by an attack, he or she makes a melee basic attack or a charge attack against the nearest valid ally.
Check: At the end of each extended rest, the target makes a Nature check if he or she is at stage 1, 2, or 3.
13 or lower: The stage of the curse increases by one.
14–19: No change.
20 or higher: The stage of the curse decreases by one (if at
stage 1, no change occurs).
Ending the Curse: The halfling must slay the creature that placed the curse on him.

If he suffers the curse of the wererat, he gains the following abilities:

Bite (standard; at-will)
Requirement: The character must be in rat or hybrid form to use this attack.
Attack: Melee 1 (one creature); Strength or Dexterity + 3 vs. AC
Hit: 1d4 + 4 damage. If the target is granting combat advantage it also takes ongoing 5 damage (save ends). At the end of the encounter, the target makes a saving throw.
On a failure, the target contracts the Curse of the Wererat (stage 1).
Special: This attack can be used in place of a melee basic attack.

Wererat Regeneration
When bloodied, the character regains hit points equal to its constitution modifier (i.e. 3) whenever it starts its turn and has at least 1 hit point. When the character takes damage from a silvered weapon, its regeneration does not function on its next turn.

Wererat Form (minor action; 1/round at-will)
Effect: The character alters its physical form to appear as a Tiny rat, or a small unique halfling or small hybrid half-rat halfling. In rat form, the character gains a +5 power bonus to stealth but cannot make weapon attacks. In either rat or hybrid form, the character gains a climb speed of 4.


Gustav Mauller

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