Half-Elf Bard, multiclassed Rogue
STR 10, DEX 13, CON 15, INT 10, WIS 10, CHA 20
AC 18, Fortitude 13, Reflex 14 and Will 17
Hit Points: 47 Bloodied at 23
Healing Surges 9, Surge Value 11
Speed 5

Bard At-will Powers:
Guiding Strike: Melee: +9 vs. AC; 1d6 + 6 damage, and the target takes a -2 penalty to the defense of your choice.

Misdirected Mark: Ranged 10: One creature: +6 vs. Reflex; 1d8 + 6 damage and the target is marked by an ally within 5 squares of you until the end of your next turn.

Encounter Powers:
Damning Secret: Ranged 10; Trigger: You would make an intimidate check. Target: One creature that shares a language with you. Effect: You make an Insight check in place of an Intimidate check. The target gains the standard bonuses to its Will defense against Intimidate (+5 bonus if the target is unfriendly to the character, or +10 if the target is hostile).
Special: You gain a +4 power bonus to the Insight check when used against Vistani.

Dissonant Strain: Ranged 5: One Creature: +6 vs. Will: 2d6 + 6 psychic damage and the target takes a -2 penalty to attack rolls until the end of your next turn. In addition, an ally within 5 squares of you may make a saving throw.

Evil Eye: minor action; Ranged 10; One creature; +9 vs. Will; Until the end of your next turn, the target grants combat advantage and cannot willingly move closer to you.

Fast Friends: Ranged 5; One Creature: +6 vs. Will; Hit: Choose yourself or an ally. The target cannot attack that character until the end of your next turn or until you or one of your allies attacks the target.

Bard Daily Utility Power: Song of Courage: minor action; close burst 5: creates a zone in the burst that lasts until the end of your next turn and provides a +1 power bonus to attack rolls for all allies in the zone.
Sustain minor: the zone persists.
Bard Daily Powers:
Satire of Bravery: Close blast 3; Each enemy in blast; +6 vs. Will; Hit: 2d6 + 6 psychic damage and the target is affected by your satire of bravery (save ends). While the target is affected by the satire, if the target ends its turn closer to you than where it started its turn, it takes 1d6 + 6 psychic damage and is dazed until the end of its next turn.
Miss: Half damage.
Effect: You push the target 3 squares.

Stirring Shout: Ranged 10; One creature; +6 vs. Will; 2d6 + 6 psychic damage. Effect: Unti the end of the encounter, whenever an ally hits the target, that ally regains 6 hit points.
Dilettante Encounter Power:
Grasping Shards: Area burst 1 within 10 squares; each creature in burst; +6 vs. Fortitude; Hit: 6 radiant damage and the target is slowed until the end of your next turn.

Skills: Arcana +7, Bluff +12, Diplomacy +14, Insight +9, Nature +7, Religion +7
Feats: Adept Dilettante, Sly Dodge, and Whip Training

Sly Dodge: Once per encounter, when an enemy makes an
opportunity attack against you, you can add your
Charisma modifier (+5) to your AC against that attack.

Pick one more feat.

Adept Dilettante [Multiclass]
Prerequisite: Half-elf
Benefit: You can use your Constitution, Wisdom, or Charisma modifier to determine bonuses to attack rolls and damage rolls with the power you chose for your Dilettante racial trait instead of the ability modifier that power normally uses.
Special: This feat counts as a class-specific multiclass feat for the class from which your Dilettante racial trait power comes.

Magic Items: Vistani Eye Amulet L5, Exalted Chain +1 Lv 5, Vistani Tambourine Level 2, and a Buckler (light shield). 395 gp and 200 residuum powder.

Rituals: Animal Friendship, Animal Messenger, Bloom, Call of Friendship, Comrade’s Succor, Glib Limerick, Hunter’s Curse and Snare

This character is a pregen Vistani



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