Simon Berumonde

Description:

Simon Belmonde
Human Fighter (Vampire Slayer)
Background: Belmonde Bloodline benefit
STR 18, DEX 16, CON 12, INT 11, WIS 12, CHA 10
AC 21, Fortitude 18, Reflex 18, Will 15
Hit Points: 51 bloodied 25
Healing Surges: 10; Surge Value 12
Extra At-will Exploit: Shield Feint
Class Feature: Mighty Slayer, Quick Swap
Skills: Acrobatics +5, Athletics +12, Endurance +8, Heal +8, and Streetwise +7
Note: Simon gains a +5 bonus to monster knowledge checks regarding Vampires.
Feats: Shield Proficiency: Light, Whip Training, and Tainted Wounds
Bonus Feats: Iron Will, Superior Reflex (gain combat advantage against all enemies during the first turn of combat).

At-Will Fighter Utility Stances (only usable with basic attacks): Mobile Blade, Unfettered Fury
Daily Utility Stance: Boundless Endurance (in PHB 1)
Encounter Attack Exploit: Power Strike (twice per encounter, but only once per turn)

Whip Training [Multiclass]
Prerequisites: Dex 13, any martial class
Benefit: You gain proficiency with the whip. When you hit a target with your whip, that target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn.

Tainted Wounds: You have learned how to turn shadow magic against the monsters you face. When your weapon scores a hit, you leave behind a lingering curse that saps a foe’s ability to heal. Benefit: If you hit an enemy with a melee weapon attack, it cannot regain hit points until the end of your next turn.

Major Quest: Find your brother and avenge his death if necessary.
Reward: 400 xp

Basic Attack (Whip)
At-Will * Martial, Weapon
Standard Action Melee weapon
Target: One creature Melee 2
Attack: +10 vs. AC
Hit: 1d6 + 11 damage, and the target takes a –2 penalty to attack rolls against a creature of your choice until the end of your next turn.

Basic Attack (longbow)
At-Will * Martial, Weapon
Standard Action Ranged weapon
Target: One creature Range 15/25
Attack: +5 vs. AC
Hit: 1d10 + 5 damage. If the target is undead, the arrows deal +1d10 radiant damage.

Shield Feint Fighter Attack 1
With subtle movements and misdirection, you use your shield to keep your opponent unsure about your next attack.
At-Will * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be using a shield.
Target: One creature Melee 2 (while using a spiked chain or whip)
Attack: +10 vs. AC
Hit: 1d6 + 11 damage, and you gain a +3 power bonus to your next attack roll against the target before the end of your next turn. The target takes a –2 penalty to attack rolls against a target of your choice until the end of your next turn.

Vampire Killer Whip +2 Level 10
Weapon: Spiked Chain, Whip
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus, or +1d10 damage per plus
against vampires.
Property: You regain resist equal to the enhancement bonus
of the weapon to damage dealt by vampires.
Property: Any vampire reduced to 0 hit points by this weapon is destroyed.
Property: The damage die of the weapon increases to a d6.
Power (Healing Surge): Free Action. Use this power when you
attack a vampire with this weapon. Gain a +5 power bonus
to the attack roll and ignore any resist value the vampire has.

Amulet of Mental Resolve +1
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Gain a +2 item bonus to saving throws against effects with the charm, illusion, or sleep keyword.

Barbed Belt
Item Slot: Waist
Property: Enemies that are grabbing you take 1d8 damage at the start of your turn.

Bloodguard Light Shield
Item Slot: Arms
Shield: Any
Power (Daily): Immediate Interrupt. Use this power when a critical hit is scored against you. Gain resist 5 to all damage until the end of your next turn.

Bloodiron Plate +2
Enhancement: AC
Property: When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.

Surefoot Boots
Property: Gain a +2 item bonus to Acrobatics checks.
Power (Daily): Free Action. Use this power when you are
knocked prone. You stand up.

Equipment: Vampire Killer Whip +2, bloodguard shield, bloodiron scale armor +2, amulet of mental resolve +1, barbed belt, surefoot boots, longbow, seven holy water arrows Level 1, and two potions of healing Level 5.

Note: this character was not trained by Doctor van Richten thus does not possess the Fearless Vampire Killer grandmaster training boon.

Bio:

Simon Berumonde

Van Richten's Guide to Ravenloft k9999